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Outrage!, "the official Tower of London board game", was first created in 1992 by Imperial Games. Players move about the board, which depicts the Tower of London, and attempt to steal the British Crown Jewels. more...
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In reality, the only modern attempt to steal the Jewels was made in 1671 by Thomas Blood and his accomplices, who failed to escape - an earlier attempt in the early fourteenth century was equally unsuccessful - and the game challenges players to “succeed where they failed.”
Rules
The game may be played in either a short or long version. In the former, the first player to successfully escape with (not just steal) any one of the Crown Jewels wins; in the latter, whichever player has the greatest total value of crown jewels (as denoted on the board) after they have all been stolen is the winner. The player with St. Edward's Crown wins if there is a tie.
Preliminary
All cards are shuffled; six Tower Cards are dealt to each player; one coin per player is placed on Devereaux Tower; Yeomen Warders and the Crown Jewels are placed as indicated on the board. One flag implement per player is placed in the Queen's House.
Movement
Players begin at the “Start” square, and must move forward along the wall walk (yellow), not deviating from this path until they reach the Queen's House and are accredited or are instructed to go somewhere by a card.
To be accredited at the Queen's House, a player must either surrender a Tower Pass or roll an odd sum. Accreditation is denoted with a flag inserted into the playing piece, and enables a player to move in any direction as they choose (as opposed to only counter-clockwise on the wall walk).
Doubles in Outrage! are treated analogously to those in Monopoly; they entitle a player an extra roll, but three consecutive doubles will send a player immediately to the Bloody Tower.
Players also have the ability to “Split the Seven” any time this total is rolled. The player who rolled the seven may choose to move the full seven squares, or may move anywhere from one to six squares and then move another player the remaining squares.
Stealing the Crown Jewels
To steal a crown Jewel, a player must move to the White Tower and land on a square corresponding to a Crown Jewel while possessing at least one burglary tool. The player will then reveal his or her tools, with no duplications thereof. On the following turn, the sum of the values of the tools will be subtracted from twelve, and the player will attempt to roll a sum equal to or greater than the difference, and will continue to roll on turns following if he is not initially successful. More than one player may attempt to steal a jewel at any given time. When a jewel is stolen, all players concurrently attempting to steal that same jewel forfeit their burglary tools to the Tower Card deck. Players may exit the White Tower and return for another attempt as many times as they like, no matter how many jewels they have.
Read more at Wikipedia.org
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